A Quick Look at Unity, the Engine Behind Mobile Legends: Bang Bang

Unity is one of the most famous game engines in the world. Created in C++ by Unity Technologies, it was first released in 2005 as an Apple exclusive. However, in the months and years that followed, the decision was made to turn it into a cross-platform engine that could be used for a lot more than just OS X games. And as a result, it has gained tremendous popularity among game developers.

Unity’s Versatility

Unity is currently utilized in important industries, such as video games, film, engineering, automotive, architecture, construction, and more. Its functionality allows people to create 2D and 3D games, as well as other types of interactive simulations and experiences. Its main rival is Unreal Engine 4 and professionals generally choose to master one of the two.

Some of the Great Games Created in Unity

You’d be surprised to learn how many excellent video games are developed in Unity these days. Or how many have already been created since its release. The list includes Angry Birds, Deus Ex: The Fall, Super Mario Run, Subnautica, My Friend Pedro, and even esports like Mobile Legends: Bang Bang. These are not small games. In Mobile Legends’ case, the player base is 80 million. People from around the world compete in it, follow its pro scene and often bet on MLBB tournaments. But developers wouldn’t pick this game engine if it didn’t have its excellent features.

Mobile Legends: Bang Bang

Unity’s Great Features

As a digital artist, Unity provides you with a lot of great functionality and you can add more to it as needed. You can use it for free and you’ll only have to pay once you start making money from your games.

When you’re creating a game, there’s no need to make everything yourself. In fact, most of the things you might need already exist. You can reuse and adjust until you get to the desired result. This eliminates a lot of effort because it’s much harder to build a world from scratch. Small developers stand to benefit a lot from this, because they usually run on small budgets and need to get the job done with a very small team. But even for large teams with large budgets, the same principle applies: why reinvent the wheel when it’s already waiting to be used?

Some of Unity’s great features include:

Graphics

This game engine’s graphic features allow you to exercise a lot of control over every aspect of your app’s appearance. They are highly customizable and when utilized with skill, they can be turned into anything you need. From rendering pipelines, to cameras, post-processing, lighting section, meshes, materials, textures, shaders, particle systems, and a lot more, Unity provides you with ready to use graphics that will make a big difference for you.

Physics

Physics is a huge part of any project. It also happens to be a very challenging part of every project. With Unity, the problem is greatly simplified. This engine gives you the possibility to simulate the physics from the real world in your game and ensures that everything works as expected: object acceleration, collisions, gravity, and so on. Whether you’re working on a 2D game or a 3D one, Unity’s Physics can give your world the realism it needs.

Audio

One of the features that all great games have in common is excellent audio. If the sounds don’t make the player feel immersed, he will likely pick a different game from the same genre after just a few hours of interaction with the world you created.

Unity’s audio features are quite numerous and include things like 3D spatial sound, snapshots, hierarchies of mixers, mixing and mastering in real-time, predefined effects, and so on. It’s up to you to utilize the full potential of what the engine has to offer. But even if you’re Hans Zimmer or Jeremy Soule, you can be pretty certain that Unity will give wings to your wildest audio ambitions.

Animation

Animation is another huge part of any great game and therefore, it’s a huge feature of Unity as well. The engine gives you a wide range of options and capabilities: event calling from playback, complex state machine transitions and hierarchies, retargetable animations, and a lot more. The more you experiment, the more you understand that there’s no limit to what you can do using Unity.